Minecraft Development
Custom Paper/Spigot plugins, commands, GUIs, economy features, permissions, minigames, integrations, and server optimization.
Minecraft • FiveM • Rust • Databases • Security
I create custom plugins, scripts, backend systems, and security-focused server infrastructure for communities that need reliable features, clean code, and fewer headaches.
What I do
From one-off fixes to full systems, every build is designed to be maintainable, performant, and easy for staff to manage.
Custom Paper/Spigot plugins, commands, GUIs, economy features, permissions, minigames, integrations, and server optimization.
Lua resources, ESX/QBCore systems, custom jobs, NUI interfaces, admin tools, database-backed gameplay, and performance cleanup.
uMod/Oxide plugin configuration, automation, admin utilities, economy features, quality-of-life systems, and maintenance workflows.
MySQL, PostgreSQL, MongoDB, caching, clean schemas, migrations, APIs, leaderboards, logs, account systems, and admin dashboards.
Permission audits, exploit prevention, input validation, anti-abuse logic, secure configs, logging, backups, and safer admin workflows.
Debugging, profiling, lag reduction, resource cleanup, crash fixes, SQL optimization, refactors, and long-term maintenance support.
Featured work
Project summaries include your known past work plus publicly available listing details where available.
FiveM roleplay city work tied to an ESX/Extended Framework community with realistic economy systems, player-owned businesses, housing, gangs, court RP, Fire/EMS, and LEO workflows. Public listings also highlight advanced policing tools such as grappler, bait car, StarChase, ALPR, dispatcher, radio, armory, and training systems.
Minecraft server project listed for Java and Bedrock at play.svenguard.world, with public details around Factions, Survival, Roleplay, PVP/PVE, Land Claim, custom items, ability trees, quests, boss battles, a custom-generated map, custom plugins, BattlePass, economy features, and Discord integration.
Maintainable Minecraft plugin architecture for commands, GUI menus, rank perks, economy hooks, database persistence, staff tools, and server-specific gameplay loops.
Rust server utilities for moderation workflows, scheduled announcements, permission groups, audit logs, plugin configuration, and safe server-side maintenance.
Database-backed systems for player profiles, ban history, economy events, staff actions, server activity, webhook logs, admin dashboards, and operational insights.
Practical hardening passes covering command abuse, staff access, insecure events, sensitive configs, bad inputs, SQL injection risks, backups, and logging gaps.
Technical stack
I focus on clean implementation, secure defaults, and systems that server staff can actually manage after launch.
How projects work
We define the exact system, commands, permissions, database needs, server framework, and success criteria.
I create the plugin, script, schema, integrations, and admin controls using maintainable code.
The work is tested for edge cases, performance, permission leaks, bad inputs, and staff workflow issues.
You receive setup steps, configuration notes, update guidance, and support options for future improvements.
Ready to build?
Share the platform, framework, current issue or feature idea, timeline, and any existing code/configs. I’ll help turn it into a clean, working system.