Minecraft • FiveM • Rust • Databases • Security

Game server systems built for serious communities.

I create custom plugins, scripts, backend systems, and security-focused server infrastructure for communities that need reliable features, clean code, and fewer headaches.

Custom Plugins Lua / Java / JS SQL / NoSQL Security Hardening
Minecraft FiveM Rust Servers Databases Plugins Scripts Security

What I do

Development services for server owners, RP communities, and growing player bases.

From one-off fixes to full systems, every build is designed to be maintainable, performant, and easy for staff to manage.

MC

Minecraft Development

Custom Paper/Spigot plugins, commands, GUIs, economy features, permissions, minigames, integrations, and server optimization.

FM

FiveM Scripts

Lua resources, ESX/QBCore systems, custom jobs, NUI interfaces, admin tools, database-backed gameplay, and performance cleanup.

RS

Rust Server Systems

uMod/Oxide plugin configuration, automation, admin utilities, economy features, quality-of-life systems, and maintenance workflows.

DB

Databases & Backends

MySQL, PostgreSQL, MongoDB, caching, clean schemas, migrations, APIs, leaderboards, logs, account systems, and admin dashboards.

SH

Security Hardening

Permission audits, exploit prevention, input validation, anti-abuse logic, secure configs, logging, backups, and safer admin workflows.

FX

Bug Fixes & Optimization

Debugging, profiling, lag reduction, resource cleanup, crash fixes, SQL optimization, refactors, and long-term maintenance support.

Featured work

Past projects and systems that show real server development range.

Project summaries include your known past work plus publicly available listing details where available.

BurntRP
FiveM RPESX + Economy

BurntRP Roleplay Community

FiveM roleplay city work tied to an ESX/Extended Framework community with realistic economy systems, player-owned businesses, housing, gangs, court RP, Fire/EMS, and LEO workflows. Public listings also highlight advanced policing tools such as grappler, bait car, StarChase, ALPR, dispatcher, radio, armory, and training systems.

LuaESXEconomyLEO ToolsSQL
SvenGuard
MinecraftJava + Bedrock

SvenGuard Minecraft Server

Minecraft server project listed for Java and Bedrock at play.svenguard.world, with public details around Factions, Survival, Roleplay, PVP/PVE, Land Claim, custom items, ability trees, quests, boss battles, a custom-generated map, custom plugins, BattlePass, economy features, and Discord integration.

PluginsFactionsEconomyBattlePassDiscord
Plugins
Paper / SpigotJava + SQL

Custom Plugin Systems

Maintainable Minecraft plugin architecture for commands, GUI menus, rank perks, economy hooks, database persistence, staff tools, and server-specific gameplay loops.

JavaMySQLPermissionsGUIs
Rust
Server AutomationuMod / Oxide

Rust Admin Automation Toolkit

Rust server utilities for moderation workflows, scheduled announcements, permission groups, audit logs, plugin configuration, and safe server-side maintenance.

uModOxideAutomationLogs
Backend
Data PlatformAPI + Dashboard

Player Data & Analytics Layer

Database-backed systems for player profiles, ban history, economy events, staff actions, server activity, webhook logs, admin dashboards, and operational insights.

APISQLMongoDBWebhooks
Security
AuditReliability

Permissions & Exploit Hardening

Practical hardening passes covering command abuse, staff access, insecure events, sensitive configs, bad inputs, SQL injection risks, backups, and logging gaps.

AuditsValidationAccess ControlBackups

Technical stack

Practical skills across gameplay, backend, and operations.

I focus on clean implementation, secure defaults, and systems that server staff can actually manage after launch.

Game Server Development

Minecraft PaperSpigotBukkit APIFiveMESXQBCoreRust uModOxide

Languages & Scripts

JavaLuaJavaScriptTypeScriptPythonHTML/CSSBashJSON/YAML

Databases & Infrastructure

MySQLPostgreSQLMongoDBRedisREST APIsLinuxDockerBackups

Security & Reliability

Exploit MitigationInput ValidationAccess ControlAudit LogsRate LimitsMonitoringOptimizationIncident Fixes

How projects work

A clean process from idea to launch.

01

Scope

We define the exact system, commands, permissions, database needs, server framework, and success criteria.

02

Build

I create the plugin, script, schema, integrations, and admin controls using maintainable code.

03

Test

The work is tested for edge cases, performance, permission leaks, bad inputs, and staff workflow issues.

04

Launch

You receive setup steps, configuration notes, update guidance, and support options for future improvements.

Ready to build?

Tell me what your server needs.

Share the platform, framework, current issue or feature idea, timeline, and any existing code/configs. I’ll help turn it into a clean, working system.

Submissions appear in your Netlify dashboard under Forms. Update the Discord ID and GitHub username in index.html before publishing.